NOW THANK YOUR GUEST TEACHER FOR A BRILLIANT CLASS AND HAVE AN AMAZING REST OF YOUR DAY...

ASSIGNMENT FOR TODAY, PART 2
after you have learned about how Paul Rand sees the world as a design of art, please click on the image to the left and go to a Zombie Tutorial. You will need a picture of yourself, "yes", you may go on facebook to retrieve this photo, save it to your computer, shut down facebook, then proceed with the tutorial.
If you do not like the idea of making a zombie, click here for an alternate tutorial on a Pegasus
Have an incredible day. Hopefully I will see you on Thursday to see what you created today in Design.
after you have learned about how Paul Rand sees the world as a design of art, please click on the image to the left and go to a Zombie Tutorial. You will need a picture of yourself, "yes", you may go on facebook to retrieve this photo, save it to your computer, shut down facebook, then proceed with the tutorial.
If you do not like the idea of making a zombie, click here for an alternate tutorial on a Pegasus
Have an incredible day. Hopefully I will see you on Thursday to see what you created today in Design.
assignment #2 Stamp Project

Directions: Create a stamp design in the proportions of a real stamp. Your design shouldn't be as small as a stamp but fill the A4 drawing page. Include all of the technical information that should be on a stamp. Use Adobe Illustrator to create your design. Consider creating a stamp from a place you have lived, or a place you would like to travel...
Please use Photoshop, resolution 200, size 8.5 X 11...
Please use Photoshop, resolution 200, size 8.5 X 11...
Getting started in Design...

What is a Vector image?
Pixels versus resolution!
We will watch this short video describing Vector images, and then do some exploring in Adobe Illustrator to understand the fundamentals.
Pixels versus resolution!
We will watch this short video describing Vector images, and then do some exploring in Adobe Illustrator to understand the fundamentals.
Learning Photoshop... A refresher for some, new concepts for others.

In this lesson, you’ll begin to learn how to use these Photoshop tools:
We’ll be combining a photo of a crab with a photo of sand. The crab is from Fort Bragg, California, and the sand is in Santa Monica, California.
- Magic Wand tool
- Lasso tool
- Magnetic Lasso tool
- Hand and Zoom tools
We’ll be combining a photo of a crab with a photo of sand. The crab is from Fort Bragg, California, and the sand is in Santa Monica, California.
1.) Right click on each image below to select and download the full-size photographs.
Now... go find sample images on the www to play with and combine...
You will need to submit two examples of combined images the crab and sand, plus one additional project of your choosing where you carefully combine two images to create a new seamless one, building on your photoshop skills during this class!
Use the steps in the Design Process to create your T-Shirt... or else
You must move through the steps in the design process to complete your t-shirt project...
You must provide proof of each step and hand it in at the completion of the last step (communicate your results).
Assignment #6 T shirt Design and Printing

Your first task will be to brainstorm 15-20 different ideas for a logo that you can put onto a t-shirt. Your designs should include enough details to be creative and interesting, yet not so detailed that it is difficult to cut out. The following are good examples of negative space logos...
a. Use the page provided, and hand it in at the end of class...
b. Be sure to turn your thumbnails sketches into me for a mark and date the page.
c. Remember that your T-shirt design cannot have gradations or be a raster.
After you have completed your thumbnail page create your 3 roughs.
a. Your "roughs" are the 3 best designs you created (get feedback, and record it, about which logos to develop).
b. Be sure to place your Roughs page with your thumbnails, and return it to me at the end of class.
After you have completed your brainstorm ideas you will need to collect feedback on all of your designs.
a. You must collect feedback from 5 different people.
b. Each person must look at all of your designs and provide one comment on why they would/would not choose the design.
c. Comments should be related back to the elements and principles of design.
d. In this assignment you will be marked on the quality of comments you collect.
e. Please write or type the comments out making sure your give credit to those who provide you with comments.
f. Your feedback sheet should be submitted to Mrs. Hession.
Your next step is to chose the design you would like to use.
Typically it is the one you received the most positive feedback on.
Ultimately it is your choice.
You may decide that you would like to one of the designs that people did not choose.
Your job though is to find out how to make it better and make the necessary changes.
Once you have made your decision you will need to CREATE ONLY ONE COMP for the design chosen. (you are the client so only one is necessary, and because you are going to scan your sketch you will not need color, but have some color ideas ready).
Your sketch should have “clean lines”. This will help when you get to the trace part of the assignment.
Please make sure to turn in your comp for credit.
You will be marked on creativity, level of difficulty, following the above directions, and quality of the sketch.
You will need to demonstrate your ability to use the scanner to scan an image and save that image to your O drive.
Trace
Use the skills you have learned through your practice assignments to trace the design you have created in order to create a vector image. You will be marked on the level of difficulty of the trace and the smoothness of your trace. Be sure to eliminate the jagged look that that can appear. Your trace will be used as an outline over your RASTER image, which you will print using Illustrator, with your RASTER outline, allowing the printer to cut out your design for you...
Position Brainstorm
Before you cut your logo you will need to determine where on your shirt you are going to place your logo(s). To do this please complete the following:
What To Do:
1. Look at your tshirt and determine where you want to place your logo.
2. Measure the space, translating that measurement to your logo.
Cut
Once you have determined the size and colors of vinyl you will use in your design you can cut out the different parts on the vinyl cutter. You will be expected to know how to set up the cutter and vinyl.
Please remember the following:
a. Use heat transfer vinyl, scraps primarily, using a variety of colours.
b. Cut your design in reverse in order to have them appear correct when you apply them to your shirt.
Vinyl Application
Now that you have an idea of where you want to place you will need use the heat press to transfer your design to your shirt.
Here are some things to remember.
a. Watch a demonstration on how to run the heat press.
b. Make sure you have removed all extra vinyl. Any little piece will show up on your shirt if you forget to weed it.
c. Be sure you have set the correct time and temperature on the heat press.
d. Know how to open the heat press when time has expired.
e. Remember everything is HOT, be careful not to touch the heat element or hot surfaces.
a. Use the page provided, and hand it in at the end of class...
b. Be sure to turn your thumbnails sketches into me for a mark and date the page.
c. Remember that your T-shirt design cannot have gradations or be a raster.
After you have completed your thumbnail page create your 3 roughs.
a. Your "roughs" are the 3 best designs you created (get feedback, and record it, about which logos to develop).
b. Be sure to place your Roughs page with your thumbnails, and return it to me at the end of class.
After you have completed your brainstorm ideas you will need to collect feedback on all of your designs.
a. You must collect feedback from 5 different people.
b. Each person must look at all of your designs and provide one comment on why they would/would not choose the design.
c. Comments should be related back to the elements and principles of design.
d. In this assignment you will be marked on the quality of comments you collect.
e. Please write or type the comments out making sure your give credit to those who provide you with comments.
f. Your feedback sheet should be submitted to Mrs. Hession.
Your next step is to chose the design you would like to use.
Typically it is the one you received the most positive feedback on.
Ultimately it is your choice.
You may decide that you would like to one of the designs that people did not choose.
Your job though is to find out how to make it better and make the necessary changes.
Once you have made your decision you will need to CREATE ONLY ONE COMP for the design chosen. (you are the client so only one is necessary, and because you are going to scan your sketch you will not need color, but have some color ideas ready).
Your sketch should have “clean lines”. This will help when you get to the trace part of the assignment.
Please make sure to turn in your comp for credit.
You will be marked on creativity, level of difficulty, following the above directions, and quality of the sketch.
You will need to demonstrate your ability to use the scanner to scan an image and save that image to your O drive.
Trace
Use the skills you have learned through your practice assignments to trace the design you have created in order to create a vector image. You will be marked on the level of difficulty of the trace and the smoothness of your trace. Be sure to eliminate the jagged look that that can appear. Your trace will be used as an outline over your RASTER image, which you will print using Illustrator, with your RASTER outline, allowing the printer to cut out your design for you...
Position Brainstorm
Before you cut your logo you will need to determine where on your shirt you are going to place your logo(s). To do this please complete the following:
What To Do:
1. Look at your tshirt and determine where you want to place your logo.
2. Measure the space, translating that measurement to your logo.
Cut
Once you have determined the size and colors of vinyl you will use in your design you can cut out the different parts on the vinyl cutter. You will be expected to know how to set up the cutter and vinyl.
Please remember the following:
a. Use heat transfer vinyl, scraps primarily, using a variety of colours.
b. Cut your design in reverse in order to have them appear correct when you apply them to your shirt.
Vinyl Application
Now that you have an idea of where you want to place you will need use the heat press to transfer your design to your shirt.
Here are some things to remember.
a. Watch a demonstration on how to run the heat press.
b. Make sure you have removed all extra vinyl. Any little piece will show up on your shirt if you forget to weed it.
c. Be sure you have set the correct time and temperature on the heat press.
d. Know how to open the heat press when time has expired.
e. Remember everything is HOT, be careful not to touch the heat element or hot surfaces.

TYPOGRAPHY Assignment
Grade 8/9 Design
(aka The Graffiti Project)
Design Lettering Graffiti project
1. Start with a balance plan – symmetrical, asymmetrical, radial
2. Choose 2-3 other principles you want to emphasize
3. Use objective pictures, lettering or symbols or non-objective designs but make sure the final design is original and not a copy of something you have seen.
4. Make several thumbnail size sketches to start brainstorming ideas on scrap paper
5. Choose one of your sketches to create in full color
Draw lightly so your pencil lines don’t show through
Be careful of black because it can smear and make your colors dirty – use last! Permanent Black Marker could be used for outlining if desired....
What is Graffiti?
How do you make Graffiti?
Watch this simple video on how to make the word PEACE in a graffiti style.
The Principles Of Design Self Evaluation
Name ____________________________________________ period _______
1. Was your design objective (a recognizable subject) or non-objective (just a design)?
2. Which kind of balance did you use?
Symmetrical (equal on both sides) Asymmetrical (informal placement) Radial (from a center point)
3. Circle two other principles of design you think you showed in your tag
Proportion (size) Emphasis (one part stands out) Variety (differences)
Rhythm (movement) Pattern (repeating) Unity (goes together)
4. Tell/describe how you used the two principles or how they show in your design:
Principle #1: ______________________________________________________________
_____________________________________________________________________
Principle #2: ______________________________________________________________
________________________________________________________________________
How do you feel about the following? (circle one for #5 and #6)
5. Craftsmanship – neatly done- average -below average -poorly done
6. Use of Class Time - worked every day -average- below average -poor use of my time
7. Outcome: How do you like it? _______________________________________________
8. Is there anything you would do differently or change? ________________________________________________________________________
________________________________________________________________________
9. Tell me what your “tag” stands for or the meaning behind your symbol:
_______________________________________________________________________
______________________________________________________
High school students are constantly subjected to the cultural pedagogy of media - movies, music, television, and the internet. Part of mass media's agenda of targeting the youth market involves branding - the process of developing a brand identity that the young person would associate their values with - for instance, the Mountain Dew branding effort involves "EXTREME!" and Wild! exclamations. Teenagers are often able to associate brands simply by their corporate logos - the Nike "Swoosh" or McDonald's golden arches. I would hope to enable the student's critical media literacy by having the student disassemble the concept of corporate logos and re-appropriate the idea of "logo" for themselves. Let them know that THEY have their own values, and these values and ideas could be re-interpreted as their own personal logo - empowering the student to critically reflect their own ideas onto a piece of design. Also, we would examine instances of urban and artistic re-appropriation of the idea of "logo." For instance, the urban graffiti culture has developed "tagging" - a way of indicating the graffiti artist's personal logo in their graffiti art. Also, we would look at the Hip-Hop group Public Enemy's logo - a logo which communicates their artistic identity and message, without having the problematic issues of branding. Additionally, this project would help the students learn elements of graphic design, using digital production methods. This project allows the student to see beyond their own associations of commercial branding (Nike Swoosh, Golden Arches), see what other artists have done to graphically communicate their own identity, and then develop that personal graphic symbology for themselves.
Grade 8/9 Design
(aka The Graffiti Project)
Design Lettering Graffiti project
1. Start with a balance plan – symmetrical, asymmetrical, radial
2. Choose 2-3 other principles you want to emphasize
3. Use objective pictures, lettering or symbols or non-objective designs but make sure the final design is original and not a copy of something you have seen.
4. Make several thumbnail size sketches to start brainstorming ideas on scrap paper
5. Choose one of your sketches to create in full color
Draw lightly so your pencil lines don’t show through
Be careful of black because it can smear and make your colors dirty – use last! Permanent Black Marker could be used for outlining if desired....
What is Graffiti?
How do you make Graffiti?
Watch this simple video on how to make the word PEACE in a graffiti style.
The Principles Of Design Self Evaluation
Name ____________________________________________ period _______
1. Was your design objective (a recognizable subject) or non-objective (just a design)?
2. Which kind of balance did you use?
Symmetrical (equal on both sides) Asymmetrical (informal placement) Radial (from a center point)
3. Circle two other principles of design you think you showed in your tag
Proportion (size) Emphasis (one part stands out) Variety (differences)
Rhythm (movement) Pattern (repeating) Unity (goes together)
4. Tell/describe how you used the two principles or how they show in your design:
Principle #1: ______________________________________________________________
_____________________________________________________________________
Principle #2: ______________________________________________________________
________________________________________________________________________
How do you feel about the following? (circle one for #5 and #6)
5. Craftsmanship – neatly done- average -below average -poorly done
6. Use of Class Time - worked every day -average- below average -poor use of my time
7. Outcome: How do you like it? _______________________________________________
8. Is there anything you would do differently or change? ________________________________________________________________________
________________________________________________________________________
9. Tell me what your “tag” stands for or the meaning behind your symbol:
_______________________________________________________________________
______________________________________________________
High school students are constantly subjected to the cultural pedagogy of media - movies, music, television, and the internet. Part of mass media's agenda of targeting the youth market involves branding - the process of developing a brand identity that the young person would associate their values with - for instance, the Mountain Dew branding effort involves "EXTREME!" and Wild! exclamations. Teenagers are often able to associate brands simply by their corporate logos - the Nike "Swoosh" or McDonald's golden arches. I would hope to enable the student's critical media literacy by having the student disassemble the concept of corporate logos and re-appropriate the idea of "logo" for themselves. Let them know that THEY have their own values, and these values and ideas could be re-interpreted as their own personal logo - empowering the student to critically reflect their own ideas onto a piece of design. Also, we would examine instances of urban and artistic re-appropriation of the idea of "logo." For instance, the urban graffiti culture has developed "tagging" - a way of indicating the graffiti artist's personal logo in their graffiti art. Also, we would look at the Hip-Hop group Public Enemy's logo - a logo which communicates their artistic identity and message, without having the problematic issues of branding. Additionally, this project would help the students learn elements of graphic design, using digital production methods. This project allows the student to see beyond their own associations of commercial branding (Nike Swoosh, Golden Arches), see what other artists have done to graphically communicate their own identity, and then develop that personal graphic symbology for themselves.
Portfolio DVD Cover

I believe it is very important that you collect all of your assignments into one portfolio. To do this, I ask of you to create a DVD cover 9.50" X 4.75". The composition you create is all of your own design. Remember that it represents you as a designer and should reflect aspects of your strengths, professionalism, and interests in New Media.
I will give each student a DVD case and new DVD to save their files onto for their portfolio.
This project will be submitted to me as a semester portfolio project, marked for your CTS modules when completed.
MONSTER MOVIE POSTER...

Create a Monster Movie Poster advertising a Movie that does not actually exist.
You will develop technical proficiency using Digital Media tools & terms such as: Layering, Vector Graphics, Color Palette, Text & Font, Contrast, etc.
Learn These Tools & Concepts:
The purpose of a Movie Poster is to tell a story - quickly and completely as possible.
The images and content must contain an allegorical reference to the meaning or message of the movie: In other words, if your movie is called "The Storm," your images and content better reference some kind of storm!Similarly, if your movie is called "Happy Happy Joy Joy," you wouldn't want bloody text and monsters.
The Rating must be appropriate for the target audience of the movie...
Thanks to monstropedia.org, wikipedia.org, windlegends.org and nhsdesigns.org
Sketch your Design:
It Always Begins with Paper and Pencil!
• Create a Sketch of your Scene which includes the characters, their environment, the Title of the Movie, Actors, Tagline, on a sheet of office paper.
• Research - Get some ideas by searching for example movies from your genre.
• The scene you create should tell something about your story, environment, and the characters.
• Include Fictious Actors, Movie Title and Tagline that tells the name of the movie and summarizes the plot, tone or theme of a film.
• You don't have to be Rembrandt - just to do a good job.
• Your drawings will be graded using this rubric
• Xtra Credit - Draw several version of your ideas..
What's Due:You will be graded on the following items:
1) Create an outline or sketch of your poster.
2) Recreate that drawing on the computer.
3) Construct your image using all the tools you know so far.
4) Be concerned with Balance, Unity, and Color.
• Final Grade - Reflects technological proficiency, attention to detail, and QUALITY!
Daily Calendar
Here is a step by step list of activities students can follow with the ultimate goal of completing the project.
The schedule is designed to take 90 minutes a day.
Most days consist of 3 distinct parts:
1) Sketches
2) Tutorial
3) Project Work
These assignments are NOT just errands or chores. Students are encouraged to take what they learn from the Tutorials and apply those skills toward completion of their final products.
Tutorials
Links
You will develop technical proficiency using Digital Media tools & terms such as: Layering, Vector Graphics, Color Palette, Text & Font, Contrast, etc.
Learn These Tools & Concepts:
The purpose of a Movie Poster is to tell a story - quickly and completely as possible.
The images and content must contain an allegorical reference to the meaning or message of the movie: In other words, if your movie is called "The Storm," your images and content better reference some kind of storm!Similarly, if your movie is called "Happy Happy Joy Joy," you wouldn't want bloody text and monsters.
The Rating must be appropriate for the target audience of the movie...
Thanks to monstropedia.org, wikipedia.org, windlegends.org and nhsdesigns.org
Sketch your Design:
It Always Begins with Paper and Pencil!
• Create a Sketch of your Scene which includes the characters, their environment, the Title of the Movie, Actors, Tagline, on a sheet of office paper.
• Research - Get some ideas by searching for example movies from your genre.
• The scene you create should tell something about your story, environment, and the characters.
• Include Fictious Actors, Movie Title and Tagline that tells the name of the movie and summarizes the plot, tone or theme of a film.
• You don't have to be Rembrandt - just to do a good job.
• Your drawings will be graded using this rubric
• Xtra Credit - Draw several version of your ideas..
What's Due:You will be graded on the following items:
1) Create an outline or sketch of your poster.
2) Recreate that drawing on the computer.
3) Construct your image using all the tools you know so far.
4) Be concerned with Balance, Unity, and Color.
• Final Grade - Reflects technological proficiency, attention to detail, and QUALITY!
Daily Calendar
Here is a step by step list of activities students can follow with the ultimate goal of completing the project.
The schedule is designed to take 90 minutes a day.
Most days consist of 3 distinct parts:
1) Sketches
2) Tutorial
3) Project Work
These assignments are NOT just errands or chores. Students are encouraged to take what they learn from the Tutorials and apply those skills toward completion of their final products.
Tutorials
Links
Duct Tape...

Please work on your manufacturing duct tape design plan.
DO NOT WASTE THE DUCT TAPE!!!
WHAT WE HAVE IS ALL YOU GET!
Those that still need to finish their wallet may do so.
Students may only use the silver duct tape located on the book shelf.
You must take your projects with you (keep in your lockers).
I found several partial projects floating around our classroom and this is unacceptable.
DO NOT WASTE THE DUCT TAPE!!!
WHAT WE HAVE IS ALL YOU GET!
Those that still need to finish their wallet may do so.
Students may only use the silver duct tape located on the book shelf.
You must take your projects with you (keep in your lockers).
I found several partial projects floating around our classroom and this is unacceptable.
Duct Tape Manufacturing Project Part One

Duct Tape Design
The challenge is to design and create a useable product out of Duct Tape
To meet our objectives, you must:
1.) Come up with a useable or wearable product to be made entirely out of duct tape
2.) Create you own design or modify an existing duct tape design.
3.) Make a prototype of your design out of paper.
4.) Finally, Create your design with duct tape following you own instructions!
I have included directions for a wallet as an example that we will create together in class… Think of it as a "warm up", and a means of getting to our final goal: a reproducible duct tape product of your own design, complete with instructions.
The challenge is to design and create a useable product out of Duct Tape
To meet our objectives, you must:
1.) Come up with a useable or wearable product to be made entirely out of duct tape
2.) Create you own design or modify an existing duct tape design.
3.) Make a prototype of your design out of paper.
4.) Finally, Create your design with duct tape following you own instructions!
I have included directions for a wallet as an example that we will create together in class… Think of it as a "warm up", and a means of getting to our final goal: a reproducible duct tape product of your own design, complete with instructions.